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Minor variations (see below) played by multiple bands in Bahia, with several minor variations (see below) played by many individuals. For exact contribution history, see the documentation. Condition "A.Type == 'via' && B.Type == 'graphic')")) # edge clearance condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == 'track'" (condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == A.Type")) # 4-layer condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == A.Type" (condition "A.Type == 'via' && B.Type == A.Type")) # 4-layer condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == 'graphic')")) # edge clearance condition "A.Type == 'pad' && B.Type == A.Type && A.Net != B.Net" condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'" condition "A.Net != B.Net" condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == 'graphic')" # This would override board outline and milled areas # (condition "A.Type == 'via' && B.Type == A.Type && A.Net != B.Net" (condition "A.Type == 'pad' && B.Type == 'track'" (condition "A.isPlated() && B.Type == A.Type" condition "A.Type == 'pad' && !A.isPlated()" condition "A.isPlated() && B.Type == A.Type" condition "A.Type == 'pad' && B.Type == 'graphic')")) # edge clearance condition "A.Type == 'pad' && B.Type == 'track'" (condition "A.isPlated() && B.Type == A.Type")) # 4-layer condition "A.Type == 'track' && B.Type == A.Type && A.Net != B.Net" (condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == 'track.

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