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0]; sync_in = [first_col, fourth_row, 0]; pwm_cv_lvl = [second_col, third_row, 0]; fm_lvl = [h_margin+working_width/8, row_2, 0]; fm_lvl = [second_col, first_row, 0]; sync_in = [first_col, third_row, 0]; saw_out = [output_column, bottom_row, 0]; pwm_pot = [input_column - h_margin/2, bottom_row, 0]; pwm_duty = [input_column, bottom_row, 0]; cv_in = [h_margin, row_1, 0]; triangle_out = [third_col, fourth_row, 0]; triangle_out = [output_column, row_2, 0]; fm_lvl = [second_col, third_row, 0]; //Fourth row interface placement fm_in = [first_col, first_row, 0]; //Second row interface placement fm_in = [input_column - h_margin/2, bottom_row, 0]; c_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = thickness * 1; //right_rib_x = width_mm - hole_dist_side - thickness; // additives - labels, etc surface("FIREBALL VCO.png", center=true, invert=false); module label(string, size=4, halign="center", height=thickness+1, font=default_label_font) { color([1,0,0]) linear_extrude(thickness+1) BIN main MK_VCO/Fireball/Fireball VCO saw wave core.circuitjs.txt MSD: mid surdo (sometimes MS1, MS2, etc, if multiple measures or has planned variations) BSD: back surdo (L for low, H for high) R/L: accented note (right/left hand suggested)

r/l
Quieter, unaccented note
*
A trill, generally three very fast notes on repique/caixa, two or three for surdos
row_2 = working_increment*1 + row_1; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin; working_increment = working_height / 7; // Number of facets of rounding cylinder ct = -0.1; // circle.

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