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BackCenter_adjust = 2.5; // margins from edges h_margin = hole_dist_side + thickness; right_rib_x = width_mm - h_margin; cv_in = [first_col, first_row, 0]; //Second row interface placement f_tune = [h_margin+working_width/8, row_3, 0]; pwm_duty = [second_col, fourth_row, 0]; triangle_out = [third_col, third_row, 0]; fm_lvl = [h_margin+working_width/8, row_3, 0]; manual_2 = [left_col, row_2, 0]; fm_in = [h_margin+working_width/8, row_4, 0]; pwm_cv_lvl = [second_col, first_row, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [h_margin+working_width/8, row_3, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_4, 0]; left_rib_x = thickness + 6 + tolerance; extra_depth = 75 + tolerance; rail_depth = 27.4 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = thickness * 1.2; right_rib_x = width_mm - h_margin; input_column = h_margin; bottom_row = v_margin + 12; row_2 = row_1 + v_margin + 12; //knob_radius top_row = height / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2 + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0 : sphere_indents_count]) { // only keep everything starting at the first
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