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| synth_tools/Schematics/SynthMages.pretty/Micro SPDT (3 pin).kicad_mod create mode 100644 Hardware/Panel/precadsr-panel-Gerbers/precadsr-panel-SilkBottom.gbo create mode 100644 3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MOUTH.png' d48d677c9103ec90137a6830434841a576342e9a Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/POLYMORPH.png Normal file Unescape REP: repique MSD: mid surdo (sometimes MS1, MS2, etc, if multiple measures or has planned variations) BSD: back surdo (L for low, H for high)

R/L
Accented note (right/left hand suggested) r/l: quieter note * : trill, generally three very fast notes on repique/caixa, two or three for surdos
row_2 = row_1 + v_margin + 12; row_1 = bottom_row + v_margin + 12; top_row = height - v_margin - title_font_size*2; saw_out = [h_margin + working_width/4, row_1, 0]; fm_pot = [input_column - h_margin/2, row_1, 0]; square_out = [output_column, row_2, 0]; pwm_in = [input_column - h_margin/2, row_1, 0]; square_out = [third_col, third_row, 0]; saw_out = [output_column, row_1, 0]; right_rib_x = width_mm - right_rib_thickness; // projection: make a 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); //outline of whole PCB cube([137.5, 97, 1], center=true); working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff col_left = thickness + 6 + tolerance; // rib + half a jack col_right = width_mm - h_margin; working_height = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount.

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