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Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -2.5 6.7 vertex -0.956708 -2.3097 6.5 facet normal -0.172853 -0.0217758 0.984707 facet normal -0.255018 0.430921 0.865606 facet normal 0.79685 -0.241717 0.553717 facet normal 0.55473 -0.0546198 0.830236 facet normal 0.0819349 0.0819588 -0.993262 vertex 4.44467 -3.03604.

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