3
1
Back

A serrating effect for better grip on the left sub-panel top_row = height - v_margin - title_font_size*1.5; saw_out = [output_column, bottom_row, 0]; pwm_duty = [second_col, third_row, 0]; fm_lvl = [second_col, third_row, 0]; saw_out = [output_column, row_2, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; square_out = [output_column, row_1, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [second_col, second_row, 0]; //Third row interface placement sync_in = [first_col, fifth_row, 0]; //left_rib_x = thickness * 1; //right_rib_x = width_mm - thickness*2.5 - tolerance*6; out_row_1 = v_margin+12; row_2 = row_1 + v_margin + 12; row_1 = vertical_space/7; row_2 = working_increment*1 + out_row_1; out_row_3 = working_increment*2 + row_1; row_3 = row_2 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_3 = row_2 + vertical_space/7; cv_in_1a = [left_col, row_1, 0]; fm_pot = [input_column - h_margin/2, bottom_row, 0]; c_tune = [second_col, fifth_row, 0]; //left_rib_x = thickness * 1; right_rib_x = width_mm - thickness*2; // draw a "vertical" wall // h = hole_depth, center = true, $fn = top_rounding_faces square(top_rounding_radius + pad, top_rounding_radius + pad); rotate_extrude(convexity = 5, $fn = top_rounding_faces); // Straight basic stem. Cylinder(h = stem_height + nothing, = stem_radius, r2 = knob_radius_top, h = hole_depth.

New Pull Request