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Differ hole_vdist = 44.5; hole_radius = hole_diameter / 2; hole_vert = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; hole_vert = (board_height - hole_vdist) / 2; standoff_radius = hole_radius * 2.5; standoff_height = 3; /* [Sphere Indents (optional)] */ // Small amount of overlap for unions and differences, to prevent z-fighting. Nothing = 0.01; // Degrees per fragment of a pot.

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