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Designed using KiCad: https://www.kicad.org/ # Format documentation: https://kicad.org/help/file-formats/ # Temporary files *.000 *.bak *.bck *.kicad_pcb-bak *.kicad_sch-bak *.kicad_prl *.kicad_pro *.rules *.sch-bak *~ _autosave-* *.tmp *-save.pro *-save.kicad_pcb fp-info-cache # Autorouter files (exported from Pcbnew) *.dsn *.ses Fireball/Fireball VCO saw wave core.circuitjs.txt 90 lines main synth_tools/3D Printing/Cases/Eurorack Modular Case/EuroRack_Case_20.png Executable file Unescape // pots (all p160s): /* [Default values] */ // Line segments for circles printer_z_fix = 0.5; // this one is easy hole_bottom = hole_top - 89.75; hole_right = hole_left + 78.5; footprint "eurorack_rail_hole" (version 20221018) (generator pcbnew Latest commits for file Samba_Reggae_1.txt Latest commits for file Datasheets/2N3903-Motorola.pdf # Autorouter files (exported from Pcbnew) *.dsn *.ses Latest commits for file Schematics/SynthMages.pretty/Switch.dcm From e97ef3972850f598b56fc0365b7ac9a8c525cde5 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Move LED resistors next to transistors to wide

  • change footprints of transistors to save on panel wires 88bf85725f Update to 7.0, slider footprint Update to 7.0, slider footprint Update to 7.0, slider footprint height = 266 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height + rotate_vector_sin * height], // top horizontal rib // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib // h_wall(h=4, l=right_rib_x); // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib // bottom right [right_edge, rotate_vector_sin * rail_depth] // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom right [right_edge, rotate_vector_sin * height], // top right [left_edge + height.

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