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Ice / Iron / Stone / Force Wish Cleric Blade Barrier - VCO? Cure Light Wounds / etc / Heal - Compressor / Limiter Raise Dead / Resurrection - ADSR? True Seeing Druid Barkskin Pass Plant / Transport Via Plants Speak With Animals / Plants Wall of Fog / Fire / Ice / Iron / Stone / Force Wish Cleric Blade Barrier - VCO? Cure Light Wounds / etc / Heal - Compressor / Limiter Raise Dead / Resurrection - ADSR? True Seeing Druid Barkskin Pass Plant / Transport Via Plants Speak With Animals / Plants Wall of Thorns Delete Page Deleting the wiki page "Samba Reggae 1" cannot be undone. Continue? Main MK_VCO/Schematics/LUTHERS_VCO.diy 8073 lines Update luther's layout organize a bit revised README.md to rev 2 beta master Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/BLADE BARRIER.png Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/C_Disc_D3.0mm_W1.6mm_P2.50mm.kicad_mod Normal file View File Images/IMG_6771.JPG Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/SolderWirePad_1x01_Drill1mm.kicad_mod Normal file Unescape width = 17; // [1:1:84] //Second row interface placement sync_in = [first_col, first_row, 0]; //Second row interface placement saw_out = [h_margin + working_width/4, row_1, 0]; audio_out_2 = [right_col, row_1, 0]; fm_pot = [input_column + h_margin/2, row_1, 0]; fm_in = [h_margin+working_width/8, row_3, 0]; cv_in_2b = [right_col, row_5, 0]; cv_in_2a = [left_col, row_3, 0]; cv_in_2b = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_6, 0]; audio_in_1 = [left_col, row_6, 0]; cv_1b_atten = [right_col, row_2, 0]; square_out = [output_column, row_1, 0]; audio_out_2 = [right_col, row_5, 0]; cv_in_2a = [left_col, row_2, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_3, 0]; manual_2 = [left_col, row_3, 0]; pwm_duty = [input_column, bottom_row, 0]; pwm_pot = [input_column + h_margin/2, bottom_row, 0]; cv_in = [first_col, third_row, 0]; //Fourth row interface placement saw_out = [output_column, row_2, 0]; pwm_in = [first_col, third_row, 0]; saw_out = [output_column, row_2, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; square_out .

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