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-1.000000e+00 5.647550e-07 facet normal 4.928173e-001 8.630859e-001 1.105163e-001 vertex -1.581871e+000 -4.915369e+000 2.470218e+001 facet normal 0.665695 -0.586529 0.46134 facet normal 0.183013 -0.980589 0.0703596 facet normal -0.163052 -0.820224 -0.548312 vertex -0.4 3.34544 6.59 facet normal -0.594398 0.478901 0.646022 facet normal -0.977632 -0.210322 0 vertex -9.8813 -2.36142 0 vertex 3.42425 -0.00378385 6.59 facet normal -9.996063e-01 -2.805777e-02 0.000000e+00 facet normal -0.901636 -0.420949 0.0992679 vertex -9.29776 3.68124 0 facet normal -0.989316 -0.0976054 0.108289 facet normal 0.538408 0.714673 0.446497 facet normal -0.16179 -0.433624 0.88645 facet normal -5.000001e-001 -8.660254e-001 0.000000e+000 facet normal 4.138333e-001 -7.069451e-001 5.735596e-001 vertex -5.066815e+000 2.865672e+000 2.482134e+001 facet normal 0.884724 -0.268377 0.381099 facet normal -0.0973878 0.989349 0.108188 facet normal 0.741926 -0.638679 0.204047 facet normal 0.538537 0.459965 0.705982 facet normal -0.76848 -0.630656 0.108218 facet normal -0.865129 0.462433 0.194183 vertex -8.47298 -5.66146 0 vertex 10.1904 0 0 Dual VCA, based roughly on Moritz Klein's schematic, with features added from Skull and Circuit's VCA v1.3. D952ec97f3 Go to file 007cc05932 Checkpoint after tweaking footprints some more, starting over at 14hp Added hard sync input. CV in complex ways. CV in implement a DC offset via non-inverting op-amp. A CV in controls the clock Add CV (and knob) controlled glide to schematic 16c50fa0a8 Add pulldown resistors for reset debounce cap; formatting 2c2abd8837 checkpoint before getting really weird with WireIt dd8c61c34f A couple more minor clearance tweaks 99b8f1493d More layout updates Add circuit blocks to kick drum schematic main From 5209c5fd76f5cb84bb09be3d7c836a3c6a5d5355 Mon Sep 17 00:00:00 2001 From 1a5b794ab9bac64e7d0bb61780efe97d27a2e668 Mon Sep 17 00:00:00 2001 Subject: [PATCH] schematics tweaks README.md Normal file Unescape top_margin = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2 : 2; // column from edge plus hole radius // elevated sockets to fit two mounting posts into hole_top = out_row_1 + 94; // this one is easy hole_bottom = hole_top - 90; if (NotchedShaft==1) { cube([HoleDiameter/2, ShaftDiameter*2, ShaftLength], center=true); } // Least I Could Do (wtf image size?

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