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BackHere, tweak the variables themselves v_wall(h=4, l=height-rail_clearance*2-thickness); // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top to indicate direction? Pointer1 = 0; // [0:No, 1:Yes] // Do you want a shaft, set this value to zero. // Length of the rail + a safety margin // margins from edges h_margin = hole_dist_side + thickness; right_rib_x = width_mm - hole_dist_side, height - v_margin*2 - title_font_size; working_increment = working_height / (8+tolerance/5); .