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F.Paste" "Notes": "Layer B.Mask" "Notes": "Layer B.Mask" "Notes": "Layer B.Paste" "Notes": "Layer B.Cu" "Notes": "Layer B.Mask" "Notes": "Layer F.Cu" "Notes": "Layers L1/L2" "Notes": "Layer B.SilkS" ; DRILL file {KiCad 5.1.10-88a1d61d58~90~ubuntu20.04.1} date Thu Aug 12 11:11:04 2021 ; FORMAT={-:-/ absolute / inch / decimal} Hardware/Panel/precadsr-panel-Gerbers/precadsr-panel.gbrjob Normal file View File Schematics/Fireball.kicad_sch Normal file Unescape Hardware/Panel/precadsr_panel_al/precadsr_panel_al.sch Normal file View File 3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/SPIDER CLIMB.png Normal file View File 3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/HOLD PORTAL.png' d8deca9307 Delete '3D Printing/Panels/BLADE BARRIER.png' 3D Printing/Panels/BLADE BARRIER.png differ Binary files /dev/null and b/Docs/precadsr.pdf differ main MK_VCO/Fireball/Fireball.kicad_pcb 35767 lines da12ac6a39 Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png' d8deca9307af08e321f2f6168a97d7f0d7734956 Delete '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/MIRROR IMAGE.png differ Binary files /dev/null and b/Docs/precadsr_layout_back.pdf differ Binary files /dev/null and b/3D Printing/Rails/36hp_outie.stl differ 2 keahS oidaR DEF SW_Coded SW 0 0 N N 1 F N DEF SW_Rotary2x6 SW 0 0 PCM_kikit Fiducial Circular Fiducial fiducial 0 1 0 PCM_kikit NPTH 0 0 Y N 1 F N DEF SW_DIP_x10 SW 0 20 Y N 3 F N DEF SW_Push_Open SW 0 0 Y N 1 F N DEF SW_DPST_Temperature SW 0 20 Y Y 1 F N DEF SW_MEC_5G_LED SW 0 0 Y N 1 F N DEF 3_pin_Molex_header J 0 40 Y N 1 F N DEF SW_E3_SA3216 SW 0 0 Y N 1 F P Hardware/Panel/precadsr-panel/precadsr-panel-rescue.kicad_sym Normal file View File Find and replace last few thin traces, fix teardrops and gnd fill f63cfba954 Embiggen traces, add teardrops f63cfba9541079f9f5e1341fca38abad6837ea65 Add 55k-ish resistor to coarse knob to fix tuning range Add 55k-ish resistor to coarse knob to fix tuning range updates the potentiometer pads (i.e. Make the clock feature/seq_chaining Checkpoint before trying to implement chaining Add splits and labels to get what game it's about } // @todo Refactor the scaling algorithm and parameters to be severed. See this image of the stem. [mm] stem_transition_radius = 8.8; /* [Setscrew Hole (optional)] */ // Line segments for circles FN = 100; // [1:1:360] // Unit size (mm // Hole radius (mm // Horizontal pitch size (mm HP = 5.07; // 5.07.

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