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Back[Sphere Indents (optional)] */ // Height of the rail + a safety margin // margins from edges h_margin = thickness*2; v_margin = hole_dist_top*2; left_rib_x = thickness * 1; //right_rib_x = width_mm - h_margin; cv_in = [h_margin, row_1, 0]; fm_pot = [input_column - h_margin/2, bottom_row, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x .
- Vertex -9.484081e+01 9.217337e+01 4.255000e+01.
- Vertex 4.240551e+000 -1.444037e-002 2.495526e+001 facet normal 0.766708.
- 0.0820278 0.828604 0.553793 facet.
- Of overlap for unions and differences.