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Hole } // Awkward Zombie $article['content'] .= "

$orig_content

"; //also append the blarg post because that's small, interesting, $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '(//div[@id="comic"]//img)', $article); } // Scenes From A Multiverse (to get alt tags elseif (strpos($article['link'], 'twolumps.net/d/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//div[@id='comic']/noscript/img", $article); } // draw a "vertical" wall to mount the circuit board to, dead center // pcb_holder(h=10, l=top_row-rail_clearance*2-15-thickness, th=1.15, wall_thickness=1); if (anchor_hole=="left" || anchor_hole=="both") { text(string, size, halign=halign, font=font); // draw a "vertical" wall } // SatW elseif (strpos($article["link"], "sorcery101.net/the-city-between/thebettertofindyouwith") !== FALSE) { //noop elseif (strpos($article['content'], 'www.asofterworld.com/index.php?id') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); extra_depth = 75 + tolerance; rail_depth = 27.4 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font_size*2; saw_out = [third_col, third_row, 0]; fm_lvl = [second_col, third_row, 0]; //Fourth row interface placement f_tune = [second_col, first_row, 0]; sync_in = [first_col, third_row, 0]; fm_lvl = [h_margin+working_width/8, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_4, 0]; pwm_cv_lvl = [second_col, third_row, 0.

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