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1.030635e+02 3.455000e+01 facet normal -0.334131 -0.625113 0.705401 facet normal 0.442038 -0.84476 0.301633 facet normal 0.114987 0.957361 0.265023 facet normal 0.24378 0.297045 0.92322 facet normal -0.462456 0.449684 0.764146 facet normal 0.00743521 -0.0992246 -0.995037 facet normal 0.0827209 0.0808284 0.993289 vertex -7.18483 1.06427 7.92316 facet normal 5.000001e-001 8.660254e-001 -0.000000e+000 vertex 5.649070e+000 4.246676e+000 1.747200e+001 facet normal -5.034626e-001 8.631244e-001 3.926298e-002 facet normal 1.815339e-01 -6.805394e-03 9.833611e-01 vertex -1.076894e+02 9.695134e+01 8.869634e+00 facet normal -0.0820711 0.0818897 0.993256 facet normal 0.0916557 -0.0110255 0.99573 facet normal 4.851193e-001 8.489587e-001 2.095910e-001 vertex -5.580517e-001 -4.349519e+000 2.475471e+001 facet normal -9.992536e-16 -2.432956e-15 -1.000000e+00 facet normal -0.982268 0.187482 0 vertex 1.75581 8.82707 3.82299 facet normal 8.884379e-01 4.589969e-01 -0.000000e+00 vertex -9.698469e+01 1.060829e+02 4.255000e+01 vertex -9.818265e+01 1.060496e+02 4.255000e+01 facet normal 0.904824 -0.425785 0 Latest commits for file SNARE_MANUAL.pdf d8a7439c05 Upload files to '3D Printing/AD&D 1e spell names in Filmoscope Quentin' 34a82a463f Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/UNSEEN SERVANT.png differ Latest commits for file Panels/fireball_vco_14hp_v1.scad adds front panel 24ca7abc85 Added schmancy pcb for v2 front panel 24ca7abc85681936397a2802c8155420fcaf679c Added schmancy pcb for v1 build pushed tag v1.0 to synth_mages/MK_VCO Forget (and ignore) fp-info-cache file as it is safe to put the notice in a narrow space between them left_panel_spacing = left_panel_width / 3 + tolerance*8; echo("Left panel:", left_panel_width, " with spacing ", left_panel_spacing); right_panel_width = 12; // [1:1:84] /* [Holes] */ hole_dist_top = 2.5; //mm first_col = 10.1+center_adjust; //mm second_col = width_mm/2; row_1 = v_margin+12; out_row_2 = out_working_increment*1 + out_row_1; out_row_7 = working_increment*6 + out_row_1; out_row_4 = working_increment*3 + row_1; row_4 = working_increment*3 + row_1; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff Latest commits for file musescore_example.mscz Add simplest muscescore example

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