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// top horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib // bottom right [right_edge, rotate_vector_sin * rail_depth] // top edge or circumference using spheres (or rather regular polyhedra) arranged in a circle. Used only where users want round outlines by specifying ≥30 faces. Quality == "preview") ? 0.5 : quality == "fast preview") ? 12 : 12; // [1:1:84] square_out = [output_column, bottom_row, 0]; c_tune = [second_col, fifth_row, 0]; //left_rib_x = thickness * 1.2; right_rib_x = width_mm - thickness*2.2; left_rib_x = 0; // [0:No, 1:Yes] TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) cube([2, 2, KnobHeight+.001], center=true); if (RingMarkings>0 for (i=[0 : RingMarkings-1] rotate([0, 0, i * (360/RingMarkings)] cube([RingWidth*.5, MarkingWidth, 2], center=true); cube([8, 3, KnobHeight.

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