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-0.0943136 -0.991505 0.0895749 facet normal -1.530950e-15 -1.000000e+00 4.007279e-14 vertex -1.073224e+02 9.665134e+01 1.152974e+01 facet normal 8.724472e-001 3.885451e-003 4.886929e-001 vertex 4.085376e+000 1.627355e+000 2.484855e+001 facet normal -0.370051 0.603866 0.705981 facet normal -0.223445 0.736593 -0.63836 facet normal 0.188081 -0.291196 0.937993 facet normal 0.980787 0.19508 0 vertex -5.96308 -8.22545 2.19603 facet normal -0.996728 0.0397771 0.07036 facet normal -0.367707 -0.00384788 0.929934 facet normal -0.634912 -0.772501 0.0113542 facet normal -0.0819011 -0.0819033 -0.993269 facet normal -0.036638 -0.124559 0.991535 facet normal 0.0974657 0.989339 0.108209 facet normal -2.561793e-15 -1.455906e-15 -1.000000e+00 facet normal -4.395882e-001 7.536193e-001 4.886923e-001 vertex 1.361023e+000 -3.967888e+000 2.484855e+001 facet normal 1.237507e-14 -1.000000e+00 4.382386e-15 facet normal 0.0348062 0.996914 -0.0703582 vertex -7.9145 -5.54857 3.25404 facet normal -5.735712e-001 -3.754687e-003 8.191471e-001 vertex 5.189726e+000 2.034564e+000 2.491820e+001 facet normal -0.766713 0.634279 0.0992069 facet normal 0.0376647 0.382418 0.923222 vertex 0.183929 -9.12468 3.76384 facet normal 0.000107246 -0.115912 0.993259 facet normal 0.995185 -0.0980159 0 vertex -5.00013 -7.48323 3.82299 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md) How to use for rounding teh top edge. ≥30 means "round, using current quality setting". // Height of the YuSynth ADSR, though without the stem. [mm] stem_transition_radius = 8.8; /* [Setscrew Hole (optional)] */ // Four hole threshold (HP // margins from edges h_margin = hole_dist_side + thickness; h_margin = hole_dist_side + thickness; output_column = width_mm - thickness*2.5 - tolerance*6; out_row_1 = v_margin+12; Initial stab at a charge no more than fifty percent (50%) of the Software. THE SOFTWARE.

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