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BackHref="https://gitea.circuitlocution.com/synth_mages/MK_SEQ/commit/cb59d1e9c06865f5bebe8c7ee0afa4859e0766b2">cb59d1e9c06865f5bebe8c7ee0afa4859e0766b2 Update Schematics/schematic_bugs_v1.md b2f0340111348a8deafde0ffe244939fe4eeb6b7 add pic 2118197c1e2cab02a4a0c4b6381e9d7946ff4f12 move bugs to md file to be able to add glide checkpoint before getting really weird with WireIt dd8c61c34f A couple more minor clearance tweaks Add ground fills, fix some clearance issues, make all power traces large 8576ad9482 Added input resistor for sync; placed everything on PCB with on-board components PCB initial layout, no traces "solder_mask_clearance": 0.0, PCB initial layout, no traces PCB initial layout, no traces a3181ad06b Add correct footprints to fireball Latest commits for file Schematics/OttosIrresistableDance/KickDrum.kicad_sch Add circuit blocks to kick drum schematic main arrasta/samba_reggae.txt 82 lines REP: repique CAX: caixa MSD: mid surdo BSD: back surdo (L for low, H for high R/L: Accented Note (right/left hand suggested) r/l: quieter note * : trill, generally three very fast notes on repique/caixa, two or three for surdos Samba Reggae 1 BSD Back surdo (L for low, H for high R/L: Accented Note (right/left hand suggested)