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Board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.56166 5.56266 facet normal -4.802713e-001 -8.380665e-001 2.588125e-001 vertex 4.297420e+000 3.304324e+000 2.470218e+001 facet normal -0.995182 0.0980465.

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