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Board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -7.79364 5.97318 facet normal 0.989348 -0.0974089 0.108177 facet normal 0.471385 0.881927 -0 facet normal 6.586177e-001.

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