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MarkingWidth, 2], center=true); cube([8, 3, KnobHeight], center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); if (Divot==2 } if (TimerKnob==1) intersection } // Questionable Content (cleanup) // Questionable Content (cleanup // only keep everything starting at the top. Rotate([0, 0, 45] cube([2, 2, KnobHeight+.001], center=true); cube([RingWidth*.5, MarkingWidth.

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