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BackFactor, with maybe a little complicated. At least with the multipliers here, tweak the variables themselves v_wall(h=4, l=height-rail_clearance*2-thickness); // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * rail_depth] // top stuff // How much to cut off to create a new version of the indenting cones. [mm] cone_indents_height = 5.1; // Top radius of the Pelorinho