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[left_edge, -extra_depth], // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * rail_depth] // top horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib // middle horizontal rib // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle-bottom h rib h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib // one more vertical to mount the circuit.

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