3
1
Back

Right [right_edge, rotate_vector_sin * height], // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top edge or circumference using spheres (or rather regular polyhedra.

New Pull Request