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Working_height = height - v_margin*2 - title_font_size*1.5; saw_out = [output_column, bottom_row, 0]; c_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - thickness*2; // draw panel, subtract holes union() { z_position = height - v_margin - title_font_size*1.5; // surface("FireballSpellSmall.png", center=true, invert=false); } module smoothing() { // Three.

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