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+ 24; hole_left = slider_center - 13; hole_bottom = hole_top - 90; DivotRadius = KnobMinorRadius*.4; // Primary knob cylinder for (i=[0 : Knurls-1] rotate([0, 0, 90 + sphere_indents_offset_angle + ((360 / sphere_indents_count) * z)] sphere(r = sphere_indents_radius, $fn = smooth.

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