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= bottom_row + v_margin + 12; //knob_radius top_row = height - v_margin - title_font_size*2; working_width = width_mm - h_margin; left_rib_x = thickness * 1; //right_rib_x = width_mm - thickness*2; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -2.5 6.5 vertex -0.487725 -2.45196 6.5 vertex -0.956708 2.3097 6.5 facet normal -0.920082 -0.0906197 0.381101 vertex 9.91954 1.97312 2.58057 vertex 2.36142 9.8813 2.19603 vertex 10.1139 0 2.58057 facet.

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