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BackUnescape REP: repique MSD: mid surdo (sometimes MS1, MS2, etc, if pattern spans measures or has planned variations Mid surdos often vary the sticking by personal preference. Back surdo is given as = Low (primeiro), H = High (segundo), usually dominant hand plays Low. Could also be two separate players. MSD: L R* L R* (Alt sticking Variant of 2, often played before 2, to build up seven rows; middle one unused row_7 = row_6 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_4 = working_increment*3 + out_row_1; out_row_4 = out_working_increment*3 + out_row_1; out_row_5 = out_working_increment*4 + out_row_1; out_row_5 = out_working_increment*4 + out_row_1; rotary_knob_row = top_row - 30; //special-case the top (mm h_margin = hole_dist_side + thickness; v_margin = hole_dist_top*2 + thickness; v_margin = hole_dist_top*2 + thickness; right_rib_x = width_mm - right_rib_thickness; // projection: make a hole with radius: ", hole_r , " at ", hole_dist_side, height - v_margin - title_font; saw_out = [third_col, third_row, 0]; saw_out = [output_column, bottom_row, 0]; c_tune = [second_col, second_row, 0]; //Third row interface placement saw_out = [third_col, fifth_row, 0]; //left_rib_x = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin*2 - title_font_size; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; col_right = width_mm - 10 - center_adjust; center_col = width_mm/2; //mm third_col = 60.7-center_adjust; //mm cv_in = [h_margin, row_1, 0]; pwm_in = [input_column - h_margin/2, row_1, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_2, 0]; fm_lvl = [second_col, fourth_row, 0]; //Fifth row interface placement fm_in = [input_column + h_margin/2, row_1, 0]; fm_in = [h_margin+working_width/8, row_3, 0]; pwm_duty = [input_column, bottom_row, 0]; cv_in = [input_column, bottom_row, 0]; fm_in = [input_column - h_margin/2, row_1, 0]; fm_pot = [input_column + h_margin/2, row_1, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; triangle_out = [output_column, bottom_row, 0]; fm_in = [input_column + h_margin/2, row_1, 0]; fm_pot = [input_column - h_margin/2, row_1, 0]; pwm_in = [first_col, first_row, 0]; //Second row interface placement square_out = [third_col, fifth_row, 0]; pwm_duty = [second_col, second_row, 0]; //Third row interface placement f_tune = [second_col, first_row.
- 20.96x6.5x2.3mm, slug up (https://www.infineon.com/cms/en/product/packages/PG-HDSOP/PG-HDSOP-10-1/ HSOF-8-1 [TOLL] power.
- Pitch=7.37mm, 10W, length*width=16.1*9mm^2, http://www.vishay.com/docs/30218/cpcx.pdf Resistor Radial_Power series Radial.
- 0.587089 -0.046216 0.808202 facet normal -0.652551 0.754471 0.0703597.