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Backcaaf12f2da0fe056d0b625b9c1a860efbae9f4d1 adds ideas for a little bit of margin // margins from edges h_margin = hole_dist_side*4; v_margin = hole_dist_top*2 + thickness; working_height = height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top horizontal rib // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height], // top stuff // How much to cut off to create cutouts around the outer circumference of the Pelorinho