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H_margin; out_row_1 = v_margin+12; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.33435 5.74921 facet normal 7.266487e-01 6.870092e-01 -1.628592e-04 facet normal 0.773009 -0.634395 0 facet normal -0.845945 -0.528607 0.070362 facet normal -0.92061 0.302887 0.246448 vertex 4.19531 -5.40903 7.56202 facet normal -0.098015 0.995185 3.57647e-06 facet normal -0.633165 -0.0623605 0.771501 facet normal -0.772994 -0.63014 0.0735159 vertex 0.896427 -6.72966 7.87006 facet normal 9.653901e-001 -2.608102e-001 0.000000e+000 vertex -4.919635e+000 2.734702e+000 1.747200e+001 facet normal -0.962629 0.191474 -0.191527 facet normal 0.528347 -0.643664 0.553666 facet normal -4.328602e-001 -7.575041e-001 4.886917e-001 facet normal.

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