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X="4.85" y="1.95"/> Update luther's layout Update luther's layout organize a bit LUTHERS_VCO.diy => Schematics/LUTHERS_VCO.diy | 0 main MK_SEQ/Schematics/Unseen Servant/Unseen Servant_counter_board_noncanonical.kicad_dru Normal file View File From 666c48f795106664bf9f1401667d0a4bc7a85e2a Mon Sep 17 00:00:00 2001 Subject: [PATCH] More random files More random files 7e24b3de83 Notes from MK's PCB livestream # Format documentation: https://kicad.org/help/file-formats/ # Temporary files *.000 *.bak *.bck *.kicad_pcb-bak *.kicad_sch-bak *-backups */fp-info-cache *.kicad_prl *.sch-bak *~ _autosave-* *.tmp *-save.pro *-save.kicad_pcb fp-info-cache *.lck # Netlist files (exported from Eeschema) *.net # Autorouter files (exported from Pcbnew *.ses # Exported BOM files All-in-one module with lots of analog drum voices; based heavily on Moritz Klein's schematic, with features added from Skull and Circuit's VCA v1.3. D952ec97f3 Go to file 55ee65a5e9 Checkpoint after fixes but before shrinking boards renamed repository from precadsrprecadsr to synth_mages/precadsr master PSU/Synth Mages Power Word Stun Panel.kicad_pcb Synth Mages Power Word Stun Panel.kicad_prl create mode 100644 3D Printing/Pot_Knobs/repere_v3.stl | 170 3D Printing/Pot_Knobs/scaled_french_pot.mix cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 7.49999 6.0001 vertex 1.46317 7.35588 6.0001 vertex -6.23601 4.16678 6.0001 vertex -6.92909 2.87012 6.0001 vertex 6.23601 4.16678 6.0001 vertex -4.16678 6.23601 6.0001 vertex -5.30329 -5.30329 6.0001 vertex -2.87011 -6.92909 6.0001 vertex 4.16678 6.23601 6.0001 vertex -1.46317 7.35588 6.0001 vertex -2.87012 -6.92909 6.0001 vertex -6.23601 -4.16677 6.0001 vertex -2.87012 6.92909 6.0001 vertex -7.35588 1.46317 6.0001 vertex 4.16678 6.23601 6.0001 vertex -6.92908 2.87013 6.0001 vertex.

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