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Top right [left_edge + height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=4, l=right_rib_x); // bottom horizontal rib h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // one more to mount a circuit board to, dead center // one more vertical to.

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