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Sphere_starting_rotation = 90; // for inset labels, translating to this height controls label depth width = 24; // [1:1:84] width = 38; // [1:1:84] // margins from edges h_margin = thickness*2; v_margin = hole_dist_top*2 + thickness; col_left = thickness * 1; right_rib_x = width_mm - h_margin; left_rib_x = thickness + 6 + tolerance; // rib + half a jack col_right = width_mm - thickness*2; // draw panel, subtract holes // v_wall(h=4, l=height-rail_clearance*2-thickness); // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib h_wall(h=4, l=right_rib_x); // middle horizontal rib h_wall(h=4, l=right_rib_x); // bottom horizontal rib h_wall(h=4, l=right_rib_x); // bottom horizontal rib // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top.

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