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* 0.3]) union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -6.33566 7.50886 facet normal 0.331544 -0.422843 0.843375 vertex 4.67928 5.62839 7.09583 vertex 4.83492 5.54018 6.98312 vertex 4.61666 -5.5107 7.08096 facet normal -0.222395 0.884723 0.409641 facet normal 9.969208e-01 -2.027510e-03 7.838883e-02 facet normal 0.468627 -0.876744 0.108209 vertex 5.20733 -2.5504 21.335 facet normal -0.0221389 0.0969909 -0.995039 vertex 9.29419 3.67734 0.046141 facet normal 6.62301e-05 -0.115847 -0.993267 facet normal 0.993086 0.0624774 0.099381 facet normal 0.257269 0.262733 0.929938 facet normal 0.097632 0.989307 0.108348 facet normal -5.997054e-001 -2.252124e-003 8.002177e-001 vertex 4.155566e+000 2.380979e+000 2.492316e+001 facet normal 0.000000e+00 1.000000e+00 vertex -1.034466e+02 9.890134e+01 4.255000e+01 facet normal -0.989341 -0.0974461 0.108206 facet normal -2.845773e-001 -4.980101e-001 8.191469e-001 vertex 3.459073e+000 3.906283e+000 2.488700e+001 facet normal 0.471406 0.881916 0.

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