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// 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font; saw_out = [output_column, row_1, 0]; pwm_in = [input_column - h_margin/2, row_1, 0]; saw_out = [h_margin + working_width/4, row_1, 0]; pwm_in = [input_column - h_margin/2, bottom_row, 0]; c_tune = [width_mm/2, top_row, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - thickness*2; // draw.

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