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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -6.9298 6.9357 vertex -0.133493 -6.75462 7.03353 facet normal -0.257269 0.262733 0.929938 facet normal 0.111553 -0.367738 0.923214 facet normal -0.261456 -0.103805 0.959617 facet normal -0.0729388 -0.0676773 -0.995038 vertex 5.35404 -8.44067 0.0433584 vertex 5.14212 -8.55763 0.0392904 facet normal 0.0570715 -0.187549 0.980596 vertex -0.180748 7.38561 6.88312 facet normal 0.76849 0.630641 0.108235 facet normal -9.659187e-001 -4.300604e-003 2.588098e-001 facet normal 0.097551 -0.990437 0.0975617 facet normal 0.471394 -0.881923 0 vertex 3.16504 1.30691 6.59 vertex -2.81683 1.16677 6.59 vertex 2.40512 -2.43301 18.1498 vertex -3.3714 0.269444 6.59 facet normal 0.898705 -0.427228 0.0990185 vertex 9.29776 3.68124 0 facet normal 0.0817378 0.828666 0.553744 facet normal 0.258276 0.111525 0.959612 facet normal 1.969464e-14 -1.000000e+00 -9.385756e-14 facet normal -8.403364e-02 -9.964629e-01 3.535026e-04 facet normal -0.137446 0.257144 0.956549 vertex -4.48624 6.71414 5.88782 facet normal -0.000209061 -0.115803 0.993272 facet normal -0.288805 0.952403 0.0975683 vertex.

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