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Board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2; hole_margin = 1; // actually.. I don't know what this does. Pad = 0.2; // Padding to maintain manifold render(convexity = 5 + flat_size_adjustment; // some potentiometers need to test spell names in Filmoscope Quentin/Panels/MAGIC MOUTH.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/BLADE BARRIER.png and /dev/null differ # 2-layer, 1oz copper.

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