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Spacing on the Env output, its negative will appear on the cylindrical edge of the object. HoleDepth = 10; // [1:1:84] width = 14; // [1:1:84] working_height = height - v_margin - title_font; saw_out = [output_column, bottom_row, 0]; pwm_pot = [input_column + h_margin/2, bottom_row, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_2, 0]; audio_in_2 = [left_col, row_1, 0]; fm_in = [first_col, third_row, 0]; fm_lvl = [second_col, fifth_row, 0]; square_out = [width_mm-h_margin, row_1, 0]; fm_pot = [input_column - h_margin/2, row_1, 0]; fm_in = [input_column + h_margin/2, row_1, 0]; triangle_out.

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