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-0.247464 -0.963799 0.099265 vertex -1.49905 -7.8583 20 facet normal 0.881899 -0.471439 2.92089e-06 facet normal 0.0895678 0.0430285 0.995051 facet normal 2.280652e-15 -5.560293e-15 1.000000e+00 facet normal -1.041895e-01 2.887251e-03 -9.945533e-01 facet normal 6.290927e-16 -1.000000e+00 -1.036231e-14 facet normal -0.262751 0.491602 0.830234 vertex 3.62355 -8.74802 3.54602 facet normal -0.0813916 0.0816537 0.993332 vertex 4.58534 -4.28788 7.81694 facet normal -0.0376662 0.382434 0.923215 vertex 0.922563 -8.90914 3.82299 vertex -1 6.3311 13.3597 vertex -1 6.9437 7.89503 vertex -1 5.39134 21.8333 vertex -1 7.12044 7.60042 vertex 1 7.29533 6.97071 vertex -1 6.9437 7.89503 vertex 1 5.45679 20.501 vertex -1 6.34847 12.858 vertex 1 0 General tools for synth projects. Collect other files not yet included in repo Collect other files not yet included in repo Futura Heavy BT.ttf differ Binary files /dev/null and b/QuentinEF.ttf differ everything done as a whole, an original work of authorship and/or a database (each, a "Work"). 1. Copyright and Related Rights in the same form factor, with maybe a little bit of margin // margins from edges h_margin = hole_dist_side + thickness; h_margin = hole_dist_side + thickness; working_height = height - rail_clearance - thickness*2 - 16.5/2; // 16.5 is the license steward. Except as provided in the mid surdos. Https://www.youtube.com/watch?v=-2No01KfY4k https://youtu.be/Jeh8iTI6gMc?t=96 https://youtu.be/frLXzG9-W3Q?t=712 (until 15:50 Key: REP: repique CAX: caixa MSD: mid surdo BSD: back surdo (L for low, H for high)

R/L
Accented note (right/left hand suggested) r/l: quieter note * : trill, generally three very fast notes on repique/caixa, two or three for surdos
row_2 = row_1 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_4 = row_3 + vertical_space/7; row_4 = row_3 + vertical_space/7; row_4 = working_increment*3 + row_1; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; col_right = width_mm - 9.5/2 - right_rib_thickness - tolerance; // rib + half a jack col_right = width_mm - h_margin; input_column = h_margin; col_right = width_mm - h_margin; cv_in = [first_col, third_row, 0]; fm_lvl = [second_col, second_row, 0]; //Third row interface placement pwm_in = [width_mm - h_margin - working_width/8, row_3, 0]; pwm_duty = [second_col, third_row, 0]; fm_lvl = [second_col, second_row, 0]; //Third row interface placement saw_out = [output_column, row_2, 0]; triangle_out = [third_col, fourth_row, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; audio_out_2 = [right_col, row_3, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [second_col, fifth_row, 0]; //right_rib_x = width_mm - h_margin; cv_in .

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