3
1
Back

Height = 266 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height / 2 + 3 + 4 + Timbalada (Arrasta variant) - played very fast!

New Pull Request