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Rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff col_middle = col_left + (15.6 + 1.5 + 7 + 8); // pot + led + switch? Col_right = width_mm - thickness*2; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 9.14279 3.76384 facet normal 0.32036 0.220665 0.921236 facet normal 0.976242 -0.096139 0.194186 facet normal -9.659234e-001 -3.105468e-003 2.588096e-001 vertex 5.056751e+000 -2.072245e+000 2.470218e+001 facet normal -0.768773 0.630299 0.108219 facet normal 9.975514e-001 4.441445e-003 6.979536e-002 facet normal 0.0817037 0.0823248 0.993251 vertex 5.59201 -4.18951 7.89187 facet normal -0.0815519 -0.0814596 0.993335 vertex 4.42536 4.42536 7.81508 facet normal -0.439084 -0.687856 0.577979 vertex 5.69935 4.54285 7.24096 vertex -7.28862 -0.671124 7.09583 vertex 4.69512 5.64771 7.09873 facet normal 0.0816274 -0.0817217 0.993307 vertex 5.26759 -5.16186 6.86461 facet normal 0.595015 0.488318 -0.638359 facet normal 0.417286 0.223045 0.880979 vertex -1.62595 -8.17421 5.74921 facet normal 4.225826e-001 1.881288e-003 9.063225e-001 facet normal -5.956778e-01 0.000000e+00 8.032235e-01.

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