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Screw. Set_screw = true; smooth = 20; /* [Top Rounding (optional)] */ // Whether to create cutouts around the knob? Knurled = 1; top_margin = (board_height - hole_vdist) / 2; standoff_radius = hole_radius * 2.5; polygon([[0,0], [(board_width-insert_width)/2, -insert_depth], [board_width-(board_width-insert_width)/2, -insert_depth], [board_width.

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