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Updated with more panel layout module toggle_switch_6mm() { Initial stab at a 10-step panel layout ideas Binary files /dev/null and b/Images/loop.png differ Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/MAGIC MOUTH.png create mode 100755 LUTHERS_VCO.diy create mode 100644 Hardware/Panel/precadsr-panel/precadsr-panel.sch create mode 100644 Panels/luther_triangle_10hp.scad create mode 100644 Hardware/Panel/precadsr_panel_al/precadsr_panel_al.kicad_pcb delete mode 160000 Kosmo_panel Subject: [PATCH] Added input resistor for sync; placed everything on PCB From 6f5ee76aea5e7cdfb79e86a703d20d48842d1955 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Add simplest muscescore example Mon 19 Apr 2021 10:22:18 AM EDT Sat 28 Aug 2021 07:18:14 PM EDT Generated from schematic by Eeschema 5.1.9-73d0e3b20d~88~ubuntu20.04.1 Generated from schematic by Eeschema 5.1.10-88a1d61d58~90~ubuntu20.04.1 Component Count: 76 Refs C2, C5, C6, C8, C9, C11, C12; space accordingly Move any UX connections on the circumference of the stem. [mm] stem_radius = 5; //mm center_col = width_mm/2; //mm third_col = 60.7-center_adjust; //mm cv_in = [first_col, first_row, 0]; //Second row interface placement square_out = [output_column, row_1, 0]; square_out = [width_mm-h_margin, row_1, 0]; pwm_in = [first_col, third_row, 0]; //Fourth row interface placement saw_out = [output_column, row_2, 0]; audio_in_2 = [left_col, row_5, 0]; cv_in_2a = [left_col, row_3, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [second_col, fourth_row, 0]; triangle_out = [third_col, third_row, 0]; saw_out = [h_margin + working_width/4, row_1, 0]; square_out = [output_column, row_2, 0]; pwm_in = [first_col, first_row, 0]; sync_in = [first_col, fourth_row, 0]; pwm_cv_lvl = [second_col, first_row, 0]; //Second row interface placement triangle_out = [output_column, bottom_row, 0]; cv_in = [input_column, bottom_row, 0]; c_tune = [width_mm/2, top_row, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = 0; // Height.

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