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Board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.33435 5.74921 facet normal 7.071006e-001 3.148585e-003 7.071059e-001 vertex -5.078753e+000 9.622872e-001 2.484855e+001 facet normal -1.950737e-01 -9.807886e-01 -0.000000e+00 facet normal 4.784231e-001 8.781294e-001 -0.000000e+000 vertex 4.344010e+000 3.615769e+000 1.747200e+001 facet normal 1.995070e-01 -6.332426e-04 9.798962e-01 vertex -1.079020e+02 9.665134e+01 8.909213e+00 facet normal.

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