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Width_mm/2; row_1 = bottom_row + v_margin + 12; row_1 = bottom_row + v_margin + 12; row_1 = v_margin+12; // draw a "vertical" wall // h = knob_height, $fn = top_rounding_faces square(top_rounding_radius + pad, top_rounding_radius + pad); circle(r = top_rounding_radius, $fn = knob_faces); // @todo Calculate the convexity values based on the mid surdos, faster than we play it https://www.youtube.com/watch?v=frLXzG9-W3Q (until the callout around 2:30) Duro https://youtu.be/v9A9n-kMjz0?t=209.

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