3
1
Back

Left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top right [left_edge + height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top edge radius circle_height = 1; // [0:Flat, 1:Recessed, 2:Dome] // Do you.

New Pull Request