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Top_row = height - v_margin; working_increment = working_height / (8+tolerance/5); // generally-useful spacing amount for vertical columns of stuff col_left = thickness + 6 + tolerance; // left_panel_width = 40; // widest element is rotary, at 30mm right_panel_width = width_mm - thickness*2; union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -5.37835 22.0001 vertex 5.28194 -0.978841 22.0001 vertex 5.27501 -1.04926 22.0001 vertex 5.28194 0.978841 22.0001 vertex 1.04926 5.27501 22.0001 vertex -2.98805 -4.47193 22.0001 vertex 2.0582 4.96895 22.0001 vertex 1.11698 -5.25446 22.0001 vertex -4.50529 2.92564 22.0001 vertex 1.04926 -5.27501 22.0001 vertex 5.28194 -0.978841 22.0001 vertex -5.28194 0.978841 22.0001 vertex 4.96895 2.0582 22.0001 vertex -5.27501 -1.04926 22.0001 facet normal -0.0817378 0.828666 0.553744 facet normal 0.587776 0.809024 0 vertex -5.66146 8.47298 2.19603 vertex 8.22545 -5.96308 0 facet normal -0.11558 0.000349206 0.993298 facet normal 0.533428 0.161815 0.830223 facet normal 0.956942 -0.290279 -7.53346e-07 facet normal -0.15129 0.0100873 0.988438 facet normal 0.0731528 -0.0677834 0.995015 vertex -6.47657 4.7055 19.9452 vertex -6.68868 -4.56026 19.9509 facet normal -0.0992127 0.014848 -0.994955.

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