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16055f0ae510d4466f2b156df715b3e97e4555d8 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Make slider and LED footprints match current OpenSCAD model Make slider and LED footprints match current OpenSCAD model Checkpoint after fixes but before shrinking boards Checkpoint after fixes but before shrinking boards From 90eb4a59497d2a7cd5af40574d33a6babf5b03e3 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png' Delete '3D Printing/AD&D 1e spell names for various modules. Aiming for noteworthy, recognizable, evocative and classic spells. Wizard / Illusionist Spells Cleric Druid Ideas for 1e and/or Holmesian Basic spell names in Filmoscope Quentin/POLYMORPH.png differ Binary files a/Panels/title_test.stl and b/Panels/title_test.stl differ Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin' d8a7439c05 Upload files to '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/BLADE BARRIER.png Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/CP_Radial_D5.0mm_P2.00mm.kicad_mod Normal file Unescape From 9f9f6acf76f746b4755da71c07bb656091774052 Mon Sep 17 00:00:00 2001 Subject: [PATCH] checkpoint before getting really weird with WireIt Schematics/Unseen Servant/Unseen Servant_slider_board_noncanonical.kicad_prl main synth_tools/3D Printing/Cases/Eurorack 2-Row History Latest commits for file Schematics/OttosIrresistableDance/KickDrum.kicad_sch Add circuit blocks to kick drum schematic 9060b76361 Add MK manuals Add MK manuals e49f4ab127 Add Kick as separate sheet ## Photos [to be added] ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: make power connection traces larger; MK uses .6mm -- this is actually a pushbutton momentary, but roughly same dimensions as toggle switch // Note: don't mess with this. Less than 5 makes it disappear. You can, however, // set the quantity, quality, size, and adjust the starting angle // so put it between rows 5 and 6); middle of slider panel (between steps 5 and 6); middle of panel after deducting left/right sub-panels // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height], // top to indicate direction? Pointer1 = 0; // [0:No, 1:Yes] // Would you like a divot on the left sub-panel top_row = height - v_margin*2 - title_font_size*1.5; working_height = height - v_margin*2 - title_font_size; working_increment = working_height / 7; // Radius to which You.

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