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Hardware/PCB/precadsr/Kosmo_panel.pretty/fastestenv_Panel_Dual_Slotted_Mounting_Hole.kicad_mod Normal file Unescape Synth Mages Power Word Stun.kicad_pcb Synth Mages Power Word Stun.kicad_pcb Normal file Unescape Hardware/PCB/precadsr_Gerbers/precadsr-B_Cu.gbr Normal file Unescape Hardware/Panel/precadsr-panel-Gerbers/precadsr-panel-MaskBottom.gbs Normal file View File 3D Printing/Pot_Knobs/Guitar_Amp_Knob-2_ring_bell.stl Executable file View File Synth_Manuals/minimoog_operation_manual_1.pdf Executable file View File 3D Printing/Pot_Knobs/VolumeKnob.stl Executable file Unescape REP: repique CAX: caixa MSD: mid surdo BSD: back surdo (L for low, H for high R/L: accented note (right/left hand suggested r/l Quieter, unaccented note * : trill, generally three very fast notes on repique/caixa, two or three for surdos Add schematic, start on PCB Added hard sync to schematic, laid out PCB with on-board components PCB initial layout, no traces One SPST switch per step, to set output voltages. (10) One potentiometer for internal clock rate. Schematics/Unseen Servant/fp-info-cache glide in (j16/j17 // cv out // RESET in // CLOCK out // round shaft hole cylinder(r=shaft_radius,h=shaft_height, $fn=shaft_smoothness); if(shaft_is_flatted == true From 01bb4964a63ffeda0774c500204d2687e8f4164c Mon Sep 17 00:00:00 2001 Subject: [PATCH] Add '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/UNSEEN SERVANT.png PCB Notes.txt Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/Rotary_Switch.kicad_mod Normal file Unescape Schematics/OttosIrresistableDance/OttosIrresistableDance.kicad_sch Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/DIN5.kicad_mod Normal file Unescape Schematics/SynthMages.pretty/SLIDE_POT_0547.kicad_mod Normal file View File // testing futura vs quentincaps in F6 rendering module label(string, size=4, halign="center", height=thickness+1, font=default_label_font) { } module make_surface(filename, h) { } if (ADD_IDS) { * Inserts text.

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