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Unescape width = 24; // [1:1:84] // margins from edges h_margin = hole_dist_side + thickness; h_margin = hole_dist_side + thickness; v_margin = hole_dist_top*2 + thickness; width_mm = hp_mm(width); // where to put the output jacks row_2 = row_1 + v_margin + 12; //knob_radius top_row = height * rotate_vector_cos, rotate_vector_sin * height + rotate_vector_sin * height + rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top edge radius circle_height = 1; // [0:Flat, 1:Recessed, 2:Dome] // Do you want finger ridges around the far leg of the YuSynth ADSR, though without.

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